specification for a game
Mar. 2nd, 2010 02:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
There should be a game. Probably a computer game. It should be called 'Metropolis'. It should start in 1850. The game board is London, Middlesex and the nearer parts of the Home Counties, as they existed then. It should be a fairly realistic map, not a stylised one. You are the chairman of the Metropolitan Railway Company or one of its contemporaries. (Possibly a fictional contemporary). You have to raise capital, secure Parliamentary approval for routes, build lines, buy trains and run services. You can agree to joint ventures or get running rights over rivals' lines. You can buy land near your lines, build houses on it, and sell that. It is done on a maps-and-timetables level, with real prices for tunnels and trains. Where you build your lines and the service pattern you set up affects how London develops. If you decide that suburban Essex is the right place to expand into with your railway, maybe you don't even get a Metro-land in north-west Middlesex, or maybe someone else comes along and does it instead. Around 1890 you get the option of building tube railways too. I don't know when the game ends. Maybe it always ends in 1933 with the formation of London Transport. Maybe you can carry on.
Does this game exist already?
[Edit: It's not Transport Tycoon. That's far too stylised, I want a simulation].
Does this game exist already?
[Edit: It's not Transport Tycoon. That's far too stylised, I want a simulation].
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Date: 2010-03-02 03:19 pm (UTC)Hmm you can get maps (http://www.canadiansteve.uklinux.net/transtyc.html) which have been laid out to match various locations mind.
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Date: 2010-03-02 03:30 pm (UTC)no subject
Date: 2010-03-02 03:39 pm (UTC)no subject
Date: 2010-03-03 07:46 pm (UTC)no subject
Date: 2010-03-04 08:18 am (UTC)no subject
Date: 2010-03-04 09:32 am (UTC)Though I have to admit that puzzle quest galactrix has had me stalled because I can't solve a puzzle in the very short timespan it gives me to the point where I've given up on the game. Which never happened on any Lucasarts etc game I played (though I was probably less than 10 years old during Infocom's glory days so I can't really comment on those.)
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Date: 2010-03-02 03:30 pm (UTC)no subject
Date: 2010-03-02 03:31 pm (UTC)However this game sounds AWESOME :)
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Date: 2010-03-02 05:20 pm (UTC)Building railroads through places actively improves their economy, and this is an important part of the game strategy.
Also ISTR one of the later scenarios involves picking one of the major london railroads to play in the late 19th century. I have fond memories of my time as head of the great western railway.
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Date: 2010-03-02 06:00 pm (UTC)no subject
Date: 2010-03-02 06:27 pm (UTC)no subject
Date: 2010-03-03 07:45 pm (UTC)no subject
Date: 2010-03-04 03:59 pm (UTC)RRT3, especially, avoids much of the OTTDism of complicated implausible junctions by its mechanic where if two trains meet the slower one becomes intangible and stops, representing the operation of passing places or whatever.
RRT3 can't simulate the movement of passengers inside a city, though, let alone the detailed growth of one.
How else would you deal with the time and distance scales? I suppose you could abstract it further; set up a map and a timetable, design the approaches to major stations, and ordinarily just get a series of "end of day" (maybe "end of week") reports on operations, with a large number of train movements being simulated under the hood - perhaps occasionally being called upon to play signalman when things go pearshaped.
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Date: 2010-03-04 04:19 pm (UTC)no subject
Date: 2010-03-04 04:33 pm (UTC)no subject
Date: 2010-03-05 09:00 am (UTC)