In Elysian fields i achieved this sort of de facto. A users object and their current socket connection are divorced from one another. If a user sufferrs link death, their object remains in world for a period of time until such a time as it times out. The time out is dermined when they go link dead, so for an http connection, the timeout is just set relatively high. It's not perfect perhaps, but it does sort of work in most cases. Things like personal tells are then queued as mail objects (at least in theory, I'm not sure I ever got that far in the implementation).
I'm not sure how you are bridging from http to the mud, back in those days i was masochistic enough to actually implement http in the mud.
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Date: 2010-11-11 03:58 am (UTC)I'm not sure how you are bridging from http to the mud, back in those days i was masochistic enough to actually implement http in the mud.