But hardly anyone plays our MUD any more, while there are plenty of vaguely MUD-type web games that are massively popular. If we can tap into 0.01% of that space, it's still way more users than we've got at the moment. So can we lower the barrier to entry (ie make it so you don't need to use a dedicated client), and make it less like a throwback to the 1980s (ie using proper text rendering rather than monospace, possibly even change the colours round so its black-on-white)? A web-based mud client can do both these. What we currently have on our website is a Java telnet applet, which is all well and good but it's still a Java telnet applet at the core of it - it's not resizable, etc etc.
And anyway, I've been meaning to do this for ages...
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But hardly anyone plays our MUD any more, while there are plenty of vaguely MUD-type web games that are massively popular. If we can tap into 0.01% of that space, it's still way more users than we've got at the moment. So can we lower the barrier to entry (ie make it so you don't need to use a dedicated client), and make it less like a throwback to the 1980s (ie using proper text rendering rather than monospace, possibly even change the colours round so its black-on-white)? A web-based mud client can do both these. What we currently have on our website is a Java telnet applet, which is all well and good but it's still a Java telnet applet at the core of it - it's not resizable, etc etc.
And anyway, I've been meaning to do this for ages...